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			    <title>Auta</title>
				<link>http://www.autakomis.pl/</link>
				<description></description><item>
			<title>Jak reagować po wypadku czy kolizji?</title>
			<link>http://www.autakomis.pl/autakomis/jak-reagowac-po-wypadku-czy-kolizji</link>
			<description><![CDATA[Jeżeli w tak zwanym zdarzeniu drogowym ucierpiały jedynie pojazdy  mamy do czynienia z wypadkiem. Jak w takich sytuacjach powinni zareagować ich uczestnicy i świadkowie?]]></description>
			<pubDate>Thu, 23 Feb 2012 07:19:02 CET</pubDate>
			</item><item>
			<title>Texture error</title>
			<link>http://www.autakomis.pl/autakomis/texture-error</link>
			<description><![CDATA[Hi Guys,

Im getting a texture error...

&quot;DDS Format Cube required for this stage&quot;  when importing some TSO from RFactor1... I am going to produce in both rF1 and rF2 versions... but the shader stage has an associated dds file but it keeps complaining... any ideas why?

Cheers

Simon:confused:]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>[UI] Grid position - additional values</title>
			<link>http://www.autakomis.pl/autakomis/ui-grid-position-additional-values</link>
			<description><![CDATA[Please, add &quot;Last&quot; value for Grid position option (and as first or second).
Yes, I can set &quot;104&quot; and forget... but then,  if we want to set something like starting from middle of the pack, we have to get back through all the values.
Having the option sorted, like:
Random, Last, 1, 2... and so on
would be helpful.]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>Build 60 TrackiR?</title>
			<link>http://www.autakomis.pl/autakomis/build-60-trackir</link>
			<description><![CDATA[Gents,

No mention in new build release notes of Trackir support being added, anyone knows if it works?

Cheers]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>böse lags wenn spieler joinen</title>
			<link>http://www.autakomis.pl/autakomis/bose-lags-wenn-spieler-joinen</link>
			<description><![CDATA[nabend,

Jetzt frag ich hier im deutschen forum auch mal nach.
seit der build 60 haben sich bei mir die lags wenn spieler auf den server kommen extremst verlängert,was bei build 49 noch ein microruckler war ist jetzt ein gefühltes zehntel.Das macht das fahren fast unmöglich.
Den player ordner hab ich schon komplett gelöscht,auch die multiplayer.ini editiert mit meiner connection,hat alles nix gebracht.

hat das sonst noch jemand festgestellt,ich kanns kaum glauben das ich damit der einzige bin?]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>did anyone else notice...</title>
			<link>http://www.autakomis.pl/autakomis/did-anyone-else-notice</link>
			<description><![CDATA[the support for 2ds Max 2011 and 2012!!!  thanks isi!]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>Shadows settings for cameras in cam file</title>
			<link>http://www.autakomis.pl/autakomis/shadows-settings-for-cameras-in-cam-file</link>
			<description><![CDATA[For each set of camera parameters, we have this (values differ slightly between various cameras):
  MinShadowRange=(0.5)
  MaxShadowRange=(250.0)
  ShadowSplitRatio=(0.920)
  ShadowParams=(0.0001, 0.0, 2.0)
  ShadowParams=(0.0001, 0.0, 8.7)
  ShadowParams=(0.0001, 0.0, 36.0)
  ShadowParams=(0.0001, 0.0, 150.0)

MinShadowRange - must be greater than 0, otherwise shadows won&#039;t be shown. Didn&#039;t notice any other influence (0.1, 10.0 or whatever... as long as it&#039;s lower than MaxShadowRange - nothing change).
MaxShadowRange - maximum range from camera target within which shadows will be generated.

Im more curious about those two:
ShadowSplitRatio
ShadowParams=(a, b, c)

What is their function and what a,b and c mean for ShadowParams?

I tried for myself to see how they behave with different values and it looks that ShadowSplitRatio have some effect on shadow quality/blur but apart from that, I couldn&#039;t come up with a reasonable explanation.]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>.bik videos/&quot;animations&quot; disabled?</title>
			<link>http://www.autakomis.pl/autakomis/bik-videosanimations-disabled</link>
			<description><![CDATA[I can&#039;t get the tv screens I had in rF1 to work in rF2 - are .bik files not being played in the current version of the beta? 

In any case there seems to be something really wrong at my end. I can&#039;t get the tv screens to use a frame buffer material either, and I see that mianiak has got that bit working just fine for Sears Point. 

Here are the settings from my attempt at the frame buffer material (T1, Source/Dest: One/Zero, fuji.dds is a full black 4x4 pixel dds):baseframebuffer.jpg

I&#039;ve tried any combination of Frame Buffer, Render Target and Animation file. I couldn&#039;t find a single one that worked.




Help?


	

	

	

	
		
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	baseframebuffer.jpg 
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	]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
			</item><item>
			<title>Browse RaceChrono track library</title>
			<link>http://www.autakomis.pl/autakomis/browse-racechrono-track-library</link>
			<description><![CDATA[As I am a total Noob at Modding and only dream of getting a map made I spend a lot of time Looking at tracks and circuits and I stumbled On this website and thought it was a good source of Information on tracks.
 
http://www.racechrono.com/tracks/?lang=en

If you find this link helps you please 

Click the little start and add some reputation Kudos .]]></description>
			<pubDate>Thu, 23 Feb 2012 03:07:01 CET</pubDate>
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